A minimalist logic game. Can you solve for 𝒙?

Great things have small beginnings.

As Technical Director on CIPHER ZERO, a minimalist logic puzzle game. I laid the initial technical foundation for content creation, including core gameplay architecture, tools, and pipelines that enabled designers to rapidly author new levels and puzzles. I also designed and implemented key gameplay systems, collaborating closely with design and art to ensure the mechanics supported the game’s focus on player experimentation, problem‑solving, and a cohesive glitchy atmosphere.